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The genius of the design is that you choose every target, so the destruction lands wherever you want it: a hard answer aimed entirely one direction. What keeps it from being a clean Vindicate-times-three is twofold. First, the targets are restricted to noncreature permanents, so this dismantles artifacts, enchantments, planeswalkers, and problematic lands but cannot touch a blocker directly. Second, the destruction pays a rebate: whoever loses a permanent gets a 3/3 green Elephant for each one, so the trade itself is symmetric even though the choosing is not. You are never strictly stripping resources; you are exchanging them for bodies, which turns the spell into a negotiation rather than a one-sided wipe. Pointed at an opponent, it guts the noncreature permanents green has always been the color to answer, then hands them 3/3s a 9/9 is happy to trade through or outrun. Pointed at your own board, it cashes out lands the manabase no longer needs into nine power of green creatures: not ramp but the inverse, converting mana you already spent the game accumulating into a battlefield presence after the lands have done their job. The number three matters: large enough to gut an engine, small enough that the Elephant rebate stays meaningful. Targets lock in when the trigger goes on the stack, which gives opponents a real window to respond (sacrifice a target in answer, or counter the trigger outright). The 9/9 is almost incidental, a finisher stapled onto a spell that would warrant building around on a far worse body.

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Other printings
- Secret Lair Drop#1318
- Modern Horizons 3 Commander#249
- 30th Anniversary Play Promos#18
- Commander 2021#207
- Commander Legends#438
- Double Masters#182
- Commander Anthology#153
- Commander 2015#204











