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Moxonomy

Terashi's Grasp

Sorcery — Arcane2 generic manaWhite mana

Disenchant has been a fixture of white's color pie since the beginning, and the long history of variants amounts to a designer's debate over how much extra value the effect can carry before it stops being a clean answer. This one pays the player back in life rather than cards: the lifegain scales with the target's mana value, so cracking a busy six-drop artifact nets a meaningful buffer while popping a one-mana enchantment barely registers. That conditional payout is the design honesty here, since the reward tracks how much the player wanted the thing gone. There is a second, quieter lever in the Arcane typing, which threads this into the splice-and-channel ecosystem of its era: it can trigger spellcasting payoffs and be spliced onto, work a plain Disenchant could never do. The price for all that flexibility is sorcery speed, so it cannot answer an opponent's activated combo piece during their own turn. The card therefore reads as a control-leaning take on removal: not the cheapest or the fastest way white deals with artifacts and enchantments, but the one that asks whether the answer can also stabilize a life total on its way out.

Terashi's Grasp (bok)
BOK · #26common
Pricing
Normal: $0.11
Foil: $0.66
Oracle Text

Rules text

Destroy target artifact or enchantment. You gain life equal to its mana value.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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