Tenured Concocter
Targeting this troll is a tax. The moment an opponent's spell or ability points at it (removal, a tap-down, a bounce, a fight trigger), you get to draw a card, so it answers their interaction by replacing itself in hand. That trigger rewrites the usual green threat calculus. A 4/5 with vigilance normally invites removal for free, but here the invitation costs the opponent card economy: their answer trades against your card advantage rather than in its favor. The sharp restriction is what the trigger does and does not cover. It fires only on being targeted, not on being named or swept, so a Pithing Needle or a board wipe touches it without paying the toll, and it protects nothing but itself, drawing nothing when your other creatures come under fire. The value is bound up entirely in whether the opponent decides this creature is worth answering at all, and that standoff, not the beatdown, is the design's real engine. Infusion sweetens the body when you have gained life during the turn, turning the base 4/5 into a 6/5 that keeps blocking thanks to vigilance, which anchors the card to a lifegain shell rather than a generic green midrange body. It leans into a familiar green tension between a large stat line and card flow, but resolves it by converting the opponent's removal decision into the cost, closer in spirit to a punisher threat than to the raw size most five-drops in the color rely on.
