Tenth District Veteran
Vigilance already lets an attacker double as a blocker; the attack trigger goes further by untapping a different creature you control, which turns the card into a permission slip for anything that needs to be tapped. That untap is the payoff. A big beater can swing without leaving the back door open. A mana creature or crewing body can tap for its purpose and still be freed. Most pointedly, a creature with a tap-to-activate ability gets to fire twice inside a single turn: activate it during your first main phase, then declare this as an attacker to untap it, and it is ready to activate again before combat resolves. The trigger reads as combat filler, but its natural home is a board built around cards that ask to be tapped, where each attack quietly resets a resource you would otherwise have to choose between using and holding back. The 2/3 body under it is deliberately unremarkable, a durable enough frame that survives the small removal it wants to draw so the engine keeps ticking. This is a support piece rather than a threat, the kind of white build-around that pays off a deck already leaning on activated abilities rather than one hoping to find synergy after the fact.
