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Moxonomy

Tenth District Guard

Creature — Human Soldier1 generic manaWhite mana

The buff points in the least glamorous direction possible: +0/+1, toughness only, on a body already committed to a curve slot. That choice is the entire personality of the card. A power boost races; a toughness boost defends. This one can nudge an existing creature out of trading range, letting it survive a point of incidental damage or brick an attacker it would otherwise have died alongside, but it can never turn a blocker into a threat or push an extra point through. The trigger fires on entry, so it wants a creature already on the board to reward, though the Guard is a legal target for its own ability if nothing better presents itself (rarely worth doing, since the extra toughness fades by end of turn anyway). And because the +0/+1 evaporates that same turn, the effect resolves as a small combat adjustment while you are developing, never as a surprise wall dropped in front of an attacker on defense. That timing narrows the ceiling on purpose. What remains is a plain-spoken two-drop that occupies a slot, holds the ground it stands on, and asks for nothing to be built around it: the stat line does the heavy lifting, and the trigger politely tightens the combat math without ever pretending to swing a game.

Tenth District Guard (grn)
GRN · #29common
Pricing
Normal: $0.07
Foil: $0.44
Oracle Text

Rules text

When this creature enters, target creature gets +0/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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