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Moxonomy

Tendrils of Despair

SorceryBlack mana

Two cards out of an opponent's hand for a single black mana is a rate black is almost never allowed to print without a string attached, and here the string is a creature: the spell will not cast unless you feed it a body on the way out. That trade is the entire card. Because it is a sorcery, the body has to be one you can spare on your own turn, which rules out the convenient story of cashing in a blocker mid-combat; what you want instead is a board already overflowing with disposable fodder (a leftover token, a creature whose death triggers something, a dork that has outlived its mana). Sacrifice your only creature for it and you have handed away a permanent for a tempo wash at best, a board deficit at worst. Feed it from an engine that spits out more bodies than it can profitably attack with, and the surplus becomes hand disruption you would not otherwise have access to at this cost. The construction is what makes it worth a second look: it asks "what does this creature's death buy you?" before the creature is ever in danger, the same question that later sacrifice-payoff designs would build entire aristocrats archetypes around. As an early piece of that design language, it reads less like a discard spell and more like a prototype for treating creatures as currency.

Tendrils of Despair (wth)
WTH · #83common
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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