Tend the Sprigs
Ramp that pays twice: once when it advances your manabase, again when the board is deep enough to earn a body. The first half is the familiar Rampant Growth shell (fetch a basic, land enters tapped, shuffle), and the extra generic mana over that older card is buying the conditional back half. What makes the threshold clever is the "and/or" clause: it counts lands and Treefolk together toward the same seven, so a wide Treefolk board reaches the number well before it has seven lands in play, while a green ramp deck that has ignored the tribe entirely still triggers it off mana alone. That single word is the signal that this text box is meant to serve two different builds at once, rewarding either a fat creature base or a fat manabase without demanding you commit to both. The token is the payoff that matters most, since a 3/4 with reach is a real roadblock against the exact thing green ramp usually leaks to: the fliers that go over a durdling board. Cast early it is plain fixing; cast on a developed board it is fixing plus a defensive wall plus a threat, all at the price you were already paying to advance your lands. The ceiling is modest, but the floor never embarrasses you: even a whiff on the threshold still ramps, so the conditional payout never strands a dead card in your hand.
