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Moxonomy

Temur Runemark

Enchantment — Aura2 generic manaGreen mana

One of a cycle of wedge Auras, each stapling a flat +2/+2 onto a keyword gated behind controlling a permanent in one of the two colors flanking its own base color. Here the keyword is trample, switched on by any blue or red permanent you control: green's raw beef borrowing an adjacent color's reach to push damage past a blocker. The premise reads cleanly in miniature, but the trouble sits in the gap between the two clauses. The +2/+2 does all the load-bearing work, and it is the part that asks nothing of your board. The conditional trample only comes online in decks already built across those colors, which raises the ceiling exactly where a three-color deck least needs the help and does nothing for the floor. Worse, the gating clause is silent on the genre's defining fragility: any creature Aura at this rate hands an opponent a two-for-one when the host dies, and bounce or blink discards your investment outright. You commit the mana, then have to survive the window, and nothing here protects the body once it lands. The gating mechanic itself is legible design (control the right color, get the evasion), and that legibility is the point. But as a card it documents why Auras of this shape sit at the bottom of the stack: the upside is conditional, the downside automatic.

Temur Runemark (frf)
FRF · #140common
Pricing
Normal: $0.05
Foil: $0.50
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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