Skip to content
Moxonomy

Temur Banner

Artifact3 generic mana

The wedge-aligned member of the three-color signet-adjacent cycle, built to do two jobs in sequence rather than one job well. Early, it is a mana rock that smooths the awkward base of a green-blue-red deck, taps for any of the three colors a wedge wants and asks nothing in return. Late, when the mana it produces is no longer scarce, it cashes itself in: the sacrifice clause demands one of each of its colors plus the tap, then replaces itself with a card. That second mode is the design's whole reason for existing. A plain three-mana rock that taps for one of three colors is a weak rate; the buried card-draw ability is what justifies the slot, converting a flooded board's surplus mana into a body of cards once the rock's fixing has done its early work. The cost structure is deliberately steep: needing green, blue, and red all available to fire the draw means the Banner only sheds itself when your mana is genuinely abundant, which is exactly the turn you would rather have a card than a rock. It is fixing with a graceful exit, a fixing piece that does not become a dead draw in the late game because it is engineered to stop being a fixing piece at all.

Temur Banner (ktk)
KTK · #226common
Pricing
Normal: $0.21
Foil: $0.57
Oracle Text

Rules text

Tap: Add Green mana, Blue mana, or Red mana. Green manaBlue manaRed mana, Tap, Sacrifice this artifact: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close