Tempting Witch
A Food token reads as pure insurance: two mana, a tap, and a sacrifice buy back three life you were about to lose. This warlock keeps that sacrifice cost and inverts the payoff, redirecting the stored three from your own stabilization into three life drained off an opponent. The token it makes on entry means it arrives already loaded with one drain, and every Food you were hoarding to survive becomes a shot at closing the game instead. The 1/3 body is built to grind: it blocks the small aggressors it wants to outlast while it taps Food after Food into an opposing life total. That reframe is the whole point, since a deck that would otherwise stockpile Food only to stabilize suddenly has an outlet that wins. The tax is real, though: each drain costs two mana, a tap, and an entire Food, so it only hums where Food is plentiful and disposable. It belongs to the long line of black attrition pieces that ask you to spend small resources for small increments of life swing, cards that do nothing in a single turn and everything across ten. The design trick is simply pointing one of the game's most passive artifacts at the far side of the table.

