Tempting Contract
The design trick here is that the ramp is symmetrical only on paper. Each opponent chooses whether to make a Treasure, and only then do you get one back for each who did, which turns the upkeep trigger into a small negotiation rather than a strict handout. In a table that reflexively takes free value, you net one Treasure per taker every turn, a steady political engine that funds you while looking generous. The catch it builds in is real: every Treasure your opponents accept is a Treasure that fuels a Rock, a Cabal Ritual line, or a sacrifice payoff across the board, so the card rewards you most in exactly the pods that punish you for making mana available. That is the tension worth reading it for. It is not a raw ramp piece; it is a group-hug artifact that asks the pilot to profit from other players' greed, and its ceiling depends less on its own text than on how quickly the table learns to decline. Where it shines is a build that can spend Treasures faster than opponents can convert theirs, sacrificing for value the moment they hit play, so the shared resource is only ever briefly shared.


