Tempt with Reflections
The Tempting offer mechanic builds a wager into the rate: you pay for one effect, and the payout scales with how many opponents accept a share. Most cards in this group hand the table something roughly fungible (a card, some life, a creature), so opponents have a genuine reason to bite, and the caster's bet is that greed compounds in their favor. This spell bends the math by handing out clones of a creature you already control, which inverts who is actually being tempted. The ratio is even per acceptance: each opponent who says yes gets one copy, and you get one additional copy for every yes. Run the full pod and the arithmetic is stark. You always make the base copy of your chosen creature for yourself; if all three opponents accept, you make three more on top, landing on four copies to their one apiece. Refuse all around and the spell shrinks to a single targeted clone for you alone. The political theater cuts in an unusual direction. The table's correct response is almost always to decline, because every acceptance widens your board more than theirs: a full pod of yes-votes leaves you at four-to-one. The real puzzle the spell sets is selection. Pick a creature opponents genuinely want a copy of (a value engine, a mana producer, anything that reads as free upside) and dare them to grab it, turning a reflex toward free value into your own runaway advantage.
