Temple Thief
Evasion built to punish a specific deck. Most unblockable-style clauses key off color or creature type; this one keys off enchantment as a property, and it does so in an era when enchantments were bleeding onto creatures themselves. Against a board of enchanted creatures and enchantment creatures, a 2/2 walks straight through: the more an opponent leans on Auras, bestow bodies, or Gods-as-creatures, the more reliably it connects. It is a hate-bear dressed as an aggressive two-drop, and the color placement matters. Black rarely gets to be the color of dedicated enchantment interaction; it gets edicts and drain, not enchantment answers. Here the answer is not removal at all but a body that ignores the problem, turning an opponent's investment in enchantment permanents into dead blockers. What conditions the rate is that the ability reads only as well as the metagame it faces: aim it at a creature deck running no enchantments and the clause is blank text stapled to a vanilla body. It is a scalpel that does nothing until it finds the specific tissue it was ground to cut.
