Temple of the False God
The trap is the gating clause. A land that taps for two colorless reads like acceleration until you reach the activation condition: it produces nothing until you control five or more lands, counting itself, which is precisely the point in the game where most decks no longer need the help. The card promises ramp and delivers it only after the ramp would have mattered, and worse, it can sit in an opening hand as a dead drop that makes no mana and cannot cast a one-mana spell on turn one. This is a famously punishing design to evaluate honestly: the upside (effectively an extra mana every turn once you have a fifth land down) is real, but it is backloaded into the part of the game where decks are already flooding. The lesson it taught a generation of deckbuilders is about timing, not power: acceleration that arrives late is not acceleration, it is a liability disguised as an engine. Plenty of players have jammed it into ramp shells reasoning that any extra colorless is good, only to find that the floor (a do-nothing land in the early turns) drags the deck below the rate of simply running another producing land. It survives in conversation mostly as the canonical example of a card whose printed effect and actual contribution point in opposite directions.

Rules text
Format Status
More formatsFewer formats
Other printings
- Secrets of Strixhaven Commander#416
- Secret Lair Countdown#47
- Secret Lair Countdown#20
- Final Fantasy Commander#438
- Duskmourn: House of Horror Commander#313
- Outlaws of Thunder Junction Commander#334
- Fallout#311
- Fallout#839
Show all 42 other printings
- Murders at Karlov Manor Commander#305
- The Lost Caverns of Ixalan Commander#359
- Doctor Who#911
- Doctor Who#320
- Wilds of Eldraine Commander#172
- Commander Masters#1046
- March of the Machine Commander#437
- Phyrexia: All Will Be One Commander#172
- Warhammer 40,000 Commander#300
- Warhammer 40,000 Commander#300★
- 30th Anniversary Play Promos#11
- Commander Legends: Battle for Baldur's Gate#925
- New Capenna Commander#436
- The List#C21-326
- Crimson Vow Commander#187
- Midnight Hunt Commander#186
- Commander 2021#326
- Commander 2020#319
- The List#C18-285
- Commander 2019#280
- Commander 2018#285
- Commander Anthology Volume II#271
- Commander Anthology Volume II#272
- Commander 2017#284
- Commander Anthology#277
- Magic Online Promos#59653
- Commander 2016#331
- Legendary Cube Prize Pack#149
- Commander 2015#313
- Duel Decks: Elspeth vs. Kiora#59
- Commander 2014#314
- Commander 2013#327
- Commander 2011#290
- Scourge#143









































