Temple Altisaur
Tribal damage prevention is a rare lever, and this is the Dinosaur version of it: a static field that caps every damage source against your other Dinosaurs at exactly one. The single point left through is the design's release valve, because shaving all damage to nothing would warp combat math past repair; leaving one through means chip damage and ping effects still chew on a board over time, while one-shot trades and most burn simply stop working against your team. Notice the wording does not protect the Altisaur itself, only the rest of your Dinosaurs, so it sits at the front of the line as the soft spot opponents have to address before the prevention shield comes off. That self-exclusion is what stops a board of these from stacking into mutual invulnerability. The 3/4 body is sized to survive an early answer rather than to attack, which fits a card whose value is positional: it turns favorable blocks into one-sided ones and reduces sweepers and group damage to a tax rather than a wipe, provided the source deals its damage as damage rather than destroying or exiling. The clean line in the design is that it asks nothing of you beyond fielding other Dinosaurs; it is a passive multiplier on a tribe that already wants to crash into things, rewarding width with a defensive floor the tribe rarely gets anywhere else.


