Tempest Harvester
Loot effects on a cheap body are ancient, so what separates this one is the meter. The enters trigger hands you two energy up front, and each activation burns one, which means the card ships with a hard ceiling: two guaranteed draw-and-discards, then dead weight until energy arrives from somewhere else. That built-in fuel gauge is the whole design. Set it against Merfolk Looter, a two-drop that taps to filter every turn forever and demands a removal spell before it runs away with a grind. This Wizard refuses that inevitability by capping itself: its filtering is denominated in a resource it seeds once and then cannot replenish under its own power. The intent is to convert looting from a private, renewable engine into a draw against a shared pool. In a deck already producing and stockpiling energy, those two starting counters are just one deposit among many, and the loots become value skimmed off whatever the energy was accumulating toward. Read in isolation, it is a fragile 2/1 whose selection runs dry after two activations. Read as an energy piece, it is a contributor that quietly primes the communal reservoir while offering to trade a slice of it back into card flow. Every looter poses the same question: how do you put instant card selection on a cheap body without handing a deck an engine it never has to answer? The answer here is a tank you can spend but not refill, which anchors the card to an energy shell rather than any deck that merely wants a looter.
