Skip to content
Moxonomy

Tempest Djinn

Creature — DjinnBlue manaBlue manaBlue mana

The triple-blue cost is the whole transaction here: it demands a deck so committed to Islands that the printed 0/4 body is a downpayment, not a final number. Every basic Island swings it upward, so in a dedicated mono-blue shell it lands as a flier that hits for three or four and only grows as the manabase comes online. The design ties the payoff directly to the deckbuilding restriction, which is rarer for blue than for white-weenie or red-aggro count-your-permanents creatures: blue's beaters historically came with evasion and a soft body, and the color was nudged toward control rather than the board. What makes this one notable is that it punishes nonbasic greed without an activated cost or upkeep tax. The only thing keeping it honest is the word "basic," which quietly excludes the dual lands and utility nonbasics that aggressive blue decks would otherwise want, forcing a flat, color-pure manabase if you want the body to matter. A flier with four toughness also sits above most early-game removal that scales with power, and it blocks ground attackers indefinitely while clocking through the air, so the asymmetry between its defensive toughness and offensive power is the point. It is a mono-blue aggro enabler in a color that rarely gets one, and the requirement is both the cost and the identity.

Tempest Djinn (pdom)
PDOM · #68srare
Pricing
Normal:
Foil: $0.76
Oracle Text

Rules text

Flying This creature gets +1/+0 for each basic Island you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
Quick navigation
move selectesc close