Temmet, Naktamun's Will
Two abilities that would sit idle apart, wired so one keeps priming the other. The attack trigger loots (draw a card, then discard one), a card-neutral filter that costs you nothing in hand size but keeps your graveyard fed. That draw immediately trips the second ability, so every swing pumps your Zombie board by +1/+1 before damage lands. The card-selection commander that also anthems is a familiar shape, but most keep the halves separate: looting is card flow, the payoff lives elsewhere in the deck. Here the loot is the payoff's trigger. The body carries both vigilance and menace for reasons that follow directly from the loop: vigilance keeps the attacker back on defense without surrendering the combat draw, and menace ensures a single chump cannot stall the swing that powers everything. The wrinkle worth chasing is that the +1/+1 keys off any draw, not just the combat loot, so every unrelated card-draw effect you run folds into the pump for free; a cantrip mid-combat becomes a second anthem trigger. The discard on the loot is the pressure that keeps it honest: you feed the yard whether you want to or not, so the build wants Zombies happy to be pitched and a graveyard payoff to make the fodder pay rent. It welds a tribal lord to a card-filtering engine at the same attack step, integrating anthem and card flow more tightly than the color pie usually permits in one legendary.
