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Moxonomy

Telekinetic Bonds

Enchantment2 generic manaBlue manaBlue manaBlue mana

The triple-blue cost is the first thing that tells you this was never meant for fair play. Discard is normally an opponent's misfortune or a deck's own self-mill engine; this turns every discarded card across the table into a payment window for a tap or untap. The untap clause is where designers' eyes light up: pair it with any permanent that produces mana when it untaps, or any creature with a tap ability worth repeating, and the discard trigger becomes a pump. The catch is that nothing here generates the discards on its own, so the card is half an engine looking for its other half, whether that is a wheel effect, a forced-discard package, or a self-discarding draw outfit that feeds the trigger every turn. It reads like a clever interaction puzzle and was built as one: the kind of enchantment that does nothing in isolation and everything once the surrounding pieces click, with the 1 generic manaBlue mana per activation and the heavy color commitment serving as the brakes on a loop that could otherwise spiral. That dependence on a second engine is why it has stayed a curiosity rather than a staple; the reward is real, but the assembly cost is steep, and the trigger only fires on a card actually leaving a hand.

Telekinetic Bonds (jud)
JUD · #52rare
Pricing
Normal: $0.33
Foil: $12.15
Oracle Text

Rules text

Whenever a player discards a card, you may pay 1 generic manaBlue mana. If you do, you may tap or untap target permanent.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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