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Moxonomy

Telekinesis

InstantBlue manaBlue mana

Two mana of double blue for a tap effect that locks a creature out of two full untap steps was a strange artifact of an era when blue was allowed to do permission work at instant speed without much accounting. The damage-prevention rider is the giveaway: this is a combat trick written in the grammar of a counterspell, designed to answer an attacker after blockers but before damage, then keep the threat offline for the next two turns of pressure. Modern tap-and-stay-tapped effects have largely traded in this kind of single-target lockdown for board-wide tempo or static restrictions, because targeting one creature for a whole card felt thin even by 1994 standards. What dates the card most is the double-blue cost on a one-for-one answer that does not draw a card, does not counter the spell that cast the creature, and does not deal with anything noncreature; the bar for two-mana blue instants has moved a long way since. The flavor framing is its own period piece too: a psionic effect that pins a creature in place was the kind of literal-minded name-to-mechanic translation Legends specialized in, before Wizards developed the vocabulary to make tap effects feel like anything other than the rules engine showing through.

Telekinesis (leg)
LEG · #79rare
Pricing
Normal: $32.70
Foil:
Oracle Text

Rules text

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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