Tel-Jilad Wolf
The trigger keys on the block, not the attack, and that single design choice is what hollows the card out. A defending player who reads it correctly simply declines to put an artifact creature in the way, denying the +3/+3 and letting a 2/2 for run unimpressed into the rest of the board. Even when the bonus does fire, the opponent has volunteered for it. That makes this a piece of metal-world hate stapled onto a creature: a way to bring an anti-artifact effect to the table without spending a noncreature slot on it, built for an era when artifacts were the dominant tribe rather than a sprinkling of mana rocks. The body is below rate on purpose, and the conditional swing only redeems it in a field thick enough with artifact creatures that opponents are forced to block with metal. Against a deck of flesh and bone there is no condition to trigger, no payoff to chase, and the Wolf is just an undersized green beater with text that never reads aloud. Green built several creatures in that period to punish an artifact-saturated environment from inside the creature suite, and this is one of the bluntest. As a tuning exercise for a specific kind of board it is coherent; as a card built to travel, it has nowhere to go, because the thing that powers it is exactly what most opponents will never hand over willingly.
