Tel-Jilad Justice
Most green artifact removal answers a card and calls the trade even. The scry stapled to this destroy clause refuses to settle for even: every time you cash in the removal you also dig two cards deep, turning a clean one-for-one into a kill spell that replaces some of itself. You still need a legal artifact to point at, so this is not a filter you can fire blind; it is destruction that pays a smoothing dividend whenever a target exists. The instant speed is what makes the dividend matter. You can hold the spell through an opponent's turn, let them commit the artifact you most want gone, then destroy it and dig at the moment the board has already told you what your next draws should be looking for. Naturalize answers an artifact and stops there; this sequences the destruction and the dig around your opponent's actions instead of committing either one on your own turn. It is tidy green color-pie work from the era when the color's job against artifacts was being codified as the one that breaks them, and the kind of low-variance utility that ages well precisely because it never overreaches: the rate is fair, the scry is a quiet bonus, and the card always does at least one useful thing the turn you cast it.
