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Moxonomy

Tel-Jilad Justice

Instant1 generic manaGreen mana

Most green artifact removal answers a card and calls the trade even. The scry stapled to this destroy clause refuses to settle for even: every time you cash in the removal you also dig two cards deep, turning a clean one-for-one into a kill spell that replaces some of itself. You still need a legal artifact to point at, so this is not a filter you can fire blind; it is destruction that pays a smoothing dividend whenever a target exists. The instant speed is what makes the dividend matter. You can hold the spell through an opponent's turn, let them commit the artifact you most want gone, then destroy it and dig at the moment the board has already told you what your next draws should be looking for. Naturalize answers an artifact and stops there; this sequences the destruction and the dig around your opponent's actions instead of committing either one on your own turn. It is tidy green color-pie work from the era when the color's job against artifacts was being codified as the one that breaks them, and the kind of low-variance utility that ages well precisely because it never overreaches: the rate is fair, the scry is a quiet bonus, and the card always does at least one useful thing the turn you cast it.

Tel-Jilad Justice (5dn)
5DN · #95uncommon
Pricing
Normal: $0.34
Foil: $4.04
Oracle Text

Rules text

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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