Tegwyll's Scouring
The added flash toll is where the whole design lives. Read straight, this is a symmetrical sweeper with a consolation clause: destroy every creature, then rebuild toward a board with three flying Faerie Rogues. Point it at a wide table and the trade favors whoever cared least about their creatures, which a black deck is usually happy to arrange. But the flash toll rewrites when you get to do it. Tap three untapped flyers you already control and the sorcery gains flash, so you can leave up a wrath and detonate it in response to an alpha strike or a combo turn instead of announcing it a full turn early on your own main phase. That is the tension the card is built around: the timing upgrade is the reason to run it, and paying for it costs you the very evasive bodies the sweep then destroys anyway, since Destroy all creatures does not spare the ones you tapped. The Faerie tokens it leaves behind are flyers of their own, which is a nod toward chaining the effect if you can find another copy, but this is a one-shot sorcery, not a permanent, so nothing here recurs on its own. The line that unlocks it belongs to the small family of black sorceries that buy instant-speed casting with a nonmana toll; pricing that toll in tapped flyers, in a color that rarely flies, is the specific wrinkle that steers deckbuilding toward a Faerie shell.

