Teferi's Time Twist
Blink at instant speed, but the timing clause is the whole design. Where most white and blue flicker effects return the permanent immediately, this one holds the card in exile until the beginning of the next end step, which means the reentry trigger fires on an opponent's turn as readily as your own. That delay does more than an immediate blink can: an instant-speed flicker already dodges a targeted removal spell by making the target illegal, but the delayed return lets you slip a creature out of exile after a board wipe has resolved, exiling in response to the sweeper on the stack and getting the body back at end step. Because it targets any permanent you control rather than only creatures, it reaches past the usual blink shell to rescue an about-to-die artifact or enchantment as well. The +1/+1 counter on return is a modest sweetener, not an engine: the "additional" counter stacks on top of whatever the creature would naturally enter with, but exile still wipes the counters already on the board, so a heavily loaded creature comes back smaller than it left. That same reset is the real utility play: because blink clears counters and detaches Auras (which fall to the graveyard rather than reattaching), this is a clean way to shed a debilitating aura or a stack of unwanted counters, not a way to bank beneficial ones. It reads as a defensive trick and plays as a value cog off two mana.
