Teferi's Protege
Looting on a stick, gated by the tap so it rarely loops more than once a turn. The activation draws first, then discards, which is the crucial ordering: because you see the new card before deciding what to pitch, every filter is made with full information. That turns a bare 2/3 into a self-feeding smoother of draws and a slow-fill graveyard on your own schedule. What keeps the effect fair is the shape of the bargain: two mana per use, typically one use per turn, all of it gated behind a summoning-sick body that deals no meaningful damage and needs protecting to stay online. The 2/3 frame is where the trade balances honestly, big enough to block early aggression while it grinds, small enough to become a liability the moment the game accelerates. This is the creature reading of a durable blue instinct: the same card selection an instant hands you once, stapled instead to a permanent that offers it again every turn it survives. Tap-to-loot Wizards have shown up across many eras as a repeatable tax on the flood-and-screw variance blue prefers to smooth rather than eliminate outright, and the discard half quietly earns more value the more a deck wants cards in its bin.


