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Moxonomy

Tectonic Hazard

SorceryRed mana

Asymmetry is the whole design lever here: the sweep hits each opponent and every creature they control, and touches nothing on your side of the table. That single sentence of restraint (the damage stays off your board) is the reason this reads differently from the long line of one-mana red pingers that split their effect between players and creatures indiscriminately. One point of damage rarely clears much, so this is not a board wipe pretending to be cheap; it is a one-mana clock that widens the more opponents there are, striking each of them and their creatures at once. Against a wide field of small bodies (tokens, mana dorks, one-toughness utility creatures) it becomes a targeted broom that leaves your own similar creatures standing, and against a lone opponent it is a modest chip of reach that never risks your own blockers. The design reads as a deliberate answer to a recurring problem with symmetric burn: the classic small red sweepers punish your own aggression as much as the opponent's, and this one refuses to. What it gives up in raw damage it recovers in the guarantee that you never pay for the sweep with your own board, which is the kind of trade that matters most when your creatures and theirs sit at the same one-toughness altitude.

Tectonic Hazard (lci)
LCI · #169common
Pricing
Normal: $0.32
Foil: $0.41
Oracle Text

Rules text

Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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