Tectonic Hazard
Asymmetry is the whole design lever here: the sweep hits each opponent and every creature they control, and touches nothing on your side of the table. That single sentence of restraint (the damage stays off your board) is the reason this reads differently from the long line of one-mana red pingers that split their effect between players and creatures indiscriminately. One point of damage rarely clears much, so this is not a board wipe pretending to be cheap; it is a one-mana clock that widens the more opponents there are, striking each of them and their creatures at once. Against a wide field of small bodies (tokens, mana dorks, one-toughness utility creatures) it becomes a targeted broom that leaves your own similar creatures standing, and against a lone opponent it is a modest chip of reach that never risks your own blockers. The design reads as a deliberate answer to a recurring problem with symmetric burn: the classic small red sweepers punish your own aggression as much as the opponent's, and this one refuses to. What it gives up in raw damage it recovers in the guarantee that you never pay for the sweep with your own board, which is the kind of trade that matters most when your creatures and theirs sit at the same one-toughness altitude.
