Tear Asunder
Green's disenchant, upgraded on a dial. The base mode does the color's most reliable job at instant speed: two mana permanently answers an artifact or enchantment, with nothing left in the graveyard for a regrowth or a reanimation spell to reclaim. What the kicker buys is category, not size. Add the black mana and the same spell exiles any nonland permanent instead, folding creatures, planeswalkers, and battles into range. Green's own removal has always come wrapped in fight mechanics, reach, or "if it has flying" riders; clean answers to creatures and planeswalkers sit on the far side of the color pie. The splash is what licenses the reach: green keeps its entitled early maintenance spell, and the removal it lacks by right gets gated behind a black mana it has to actually assemble. Exiling rather than destroying matters against the permanents most removal cannot cleanly touch: recursion engines, indestructible threats, and death-trigger bodies whose graveyard arrival is the whole point all lose their escape hatch when the permanent leaves the battlefield entirely. And because both halves resolve at instant speed, the spell stays flexible until you cast it: hold it back as an enchantment answer, or unleash it as a kicked catch-all once the black is online. It is a compact demonstration of how kicker scales a narrow spell upward without ever pretending the narrow spell was the ceiling.




