Team Pennant
The split equip cost is the entire reason to look twice. Equip is normally a flat tax you pay every time you move the gear, tuned to discourage shuffling one weapon between bodies; pricing the token equip at a single mana while charging three for anything else quietly rewrites who the equipment is built for. It doesn't want a premium threat to suit up, because a real creature costs full freight to wear it. It wants a graveyard's worth of expendable 1/1s, each of which upgrades for a mana. Since equipment attaches to one creature and reattaches only at sorcery speed, this isn't buffing a swarm all at once; it's the reverse. It's a cheap way to make whichever token is attacking this turn matter, then move on to the next one, so a strategy that overproduces small bodies gets a per-turn upgrade instead of a diminishing return on flooded creatures. The +1/+1 with vigilance and trample is aimed squarely at the swarm's actual problem, which is that individually irrelevant attackers get chump-blocked into nothing: trample pushes a little through, vigilance keeps the equipped body back on defense too. The discipline in all this is that the discounted line only fires on tokens, so the card scales with a token deck's core weakness (bodies that are cheap and disposable) rather than demanding the expensive threat those decks don't run.
