Tazeem Raptor
The land-bounce trigger reads as a drawback until you invert the transaction. Returning a land to hand is nominally tempo lost, but if the land you pick up has an enters-tapped payoff of its own (a bounceland, a temple that scries, a land with a landfall trigger waiting to be reused), the "cost" becomes a second activation you get to reschedule on your own terms. Because the trigger fires when the creature enters and the creature only casts at sorcery speed, this is a proactive reset rather than a reactive one: you set up the replay on your main phase, you do not fire it in response to a threat. The 2/2 flying body underneath is exactly what a three-cost white common flyer should be, evasive and interchangeable, which is the point: the design is built so the enters trigger is the interesting decision, not the creature. This is the recurring white version of a template that usually lives in blue, where creatures that ricochet permanents back to hand ask you to convert the reset into value rather than treat it as pure loss. What separates this one is that the return is optional and aimed at a resource you were going to keep replaying anyway, so the floor is a plain evasive beater with a trigger you decline, and the ceiling is a repeatable landfall or bounceland engine piece, depending on what you feed it.
