Tayam, Luminous Enigma
Counters are usually pinned to a purpose: +1/+1 counters make things bigger, charge counters power a specific engine, keyword counters grant one ability and nothing else. This design pulls them all onto the same ledger. Every other creature you control arrives with a vigilance counter (a genuine combat perk), but that counter's real second job is to be spendable fuel. Pay three generic mana and remove three counters from anywhere among your creatures, and the ability never checks what kind it strips: the +1/+1 counters from Abzan payoffs, the counters a Walking Ballista comes in with, and the vigilance counters this commander mints for free are one interchangeable currency. That fungibility is the whole engine. The reanimation clause is where the restriction sits, returning a single permanent with mana value 3 or less, so this is no Reanimate reaching for a haymaker. It is a grinding, incremental loop that claws back one cheap piece at a time (a mana dork, a sacrifice body, a value creature) while milling three deeper with every activation, refilling the very graveyard it feeds from. The graveyard becomes a slow conveyor belt rather than a jackpot, rewarding a deck stacked with cheap permanents and counter generation over one built around a single threat. It sits in the Abzan counters-matters lineage that Corpsejack Menace and the Hardened Scales shells had been building toward, but reframes the strategy: here the counters are not stats, they are ammunition for the recursion.
