Tattered Mummy
A creature whose payoff is its own death, which makes interacting with it a quietly lose-lose proposition. The 1/2 body is not built to trade in combat: with one power it kills almost nothing, so its real job is to step in front of an attacker, soak the hit, and clip two life off each opponent on the way out. That inversion is the design. Most cheap defensive creatures want to survive; this one does its best work when it does not, which is why a sacrifice outlet reads it as fuel rather than a liability: every path to the graveyard routes through the death trigger, and the deck would rather cash it in than keep it. The drain hits each opponent instead of a single target, which folds it neatly into the aristocrats lineage that turns expendable bodies into recurring life-loss: a chump block, a sacrifice payment, a creature whose value is realized only at the end of its life. Two life is small in isolation, but it stacks across repetition, and the body asks for nothing beyond a willingness to send it to the graveyard. The ceiling is honest about itself: this is a slow drip, not a finisher, and it fits best in a shell already built to throw creatures away rather than one hoping to protect them.



