Tato Farmer
Two abilities pointing in opposite directions share a body, and the tension between them is the whole design. The tap ability wants your library in the graveyard: it reanimates lands milled this turn, turning self-mill into ramp and giving you a reason to feed your own bin. The landfall trigger, meanwhile, throws off rad counters, the mechanic that damages and mills you. Put those together and the card becomes a self-sustaining loop with a built-in cost: mill yourself, replay the lands from the yard, trigger landfall as they enter, accumulate rad, mill again, and take a point of attrition every step of the way. The 1/4 body is deliberately defensive rather than threatening; this is a creature that wants to sit back and grind a graveyard into a mana engine while quietly grinding down its own library. What gates the tap ability is the "milled this turn" clause: it does not scavenge whole graveyards, only lands that hit them inside a specific window, so the engine is tied to the rate at which you can mill fresh fuel. That restriction is what keeps repeatable land-recursion from being a free ramp spigot. It is a green ramp piece wearing a self-mill payoff's clothes, and the two halves only cohere in a deck built to abuse both, where every self-mill is fuel and the rad counters are the price you pay to keep the loop turning.



