Taste for Mayhem
An aggressive deck wants to be empty-handed; the design problem is making that emptiness pay. This Aura does it directly, scaling its bonus to how committed you are: half a Lightning Bolt to power when you still have resources, a full +4/+0 once you have spent everything. The condition that turns it on is the same condition red aggro reaches naturally on the back half of a curve, so it asks for no extra work, only a deck built to dump its hand fast. The cost is the tension. Auras are card disadvantage by nature, and one with a real payoff only when your hand is empty doubles down on that: cast it early and it is a modest pump that a removal spell two-for-ones; hold it and you are committing your last card to a single creature precisely when you can least afford the blowout. That brittleness is what you pay for the rate, and it is steep enough that the card only earns its keep in a deck where running the hand to zero is the plan rather than a symptom of running out of gas. The hellbent mechanic was a brief experiment in rewarding the resource model aggressive red was already pursuing, and this is among the cleaner expressions of it: no setup, no second card, just a switch that flips when you have nothing left to lose.

