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Moxonomy

Taste for Mayhem

Enchantment — AuraRed mana

An aggressive deck wants to be empty-handed; the design problem is making that emptiness pay. This Aura does it directly, scaling its bonus to how committed you are: half a Lightning Bolt to power when you still have resources, a full +4/+0 once you have spent everything. The condition that turns it on is the same condition red aggro reaches naturally on the back half of a curve, so it asks for no extra work, only a deck built to dump its hand fast. The cost is the tension. Auras are card disadvantage by nature, and one with a real payoff only when your hand is empty doubles down on that: cast it early and it is a modest pump that a removal spell two-for-ones; hold it and you are committing your last card to a single creature precisely when you can least afford the blowout. That brittleness is what you pay for the rate, and it is steep enough that the card only earns its keep in a deck where running the hand to zero is the plan rather than a symptom of running out of gas. The hellbent mechanic was a brief experiment in rewarding the resource model aggressive red was already pursuing, and this is among the cleaner expressions of it: no setup, no second card, just a switch that flips when you have nothing left to lose.

Taste for Mayhem (dis)
DIS · #75common
Pricing
Normal: $0.20
Foil: $0.19
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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