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Moxonomy

Tapping at the Window

Sorcery1 generic manaGreen mana

The trade is exact: three cards deep, one creature to hand if there's one worth taking, everything else feeds the yard. That's dig with a cost, and the cost is the two cards you bin plus the risk that all three miss. But those milled cards aren't waste; they're the intended output. Green has spent years anchoring graveyard-matters designs that want bodies in the bin, and this pays into that plan twice: once when you cast it, once when you flash it back. The flashback is the piece that turns a fair filtering spell into an engine. Cast early to find your two-drop, then later cast the same card from the graveyard to refuel and fill the yard again, exiling itself on the way out. Two shots at a creature, six cards seen across a game, and a steady trickle of fuel for whatever the graveyard is doing. The design lives entirely in the gap between "look at three, keep a creature" and "the two you don't keep are the point." For a deck that only wants to find a threat, the binned cards are pure downside. For a deck built to exploit them, that downside inverts into the whole appeal.

Tapping at the Window (dbl)
DBL · #201common
Pricing
Normal: $0.21
Foil: $0.42
Oracle Text

Rules text

Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback 2 generic manaGreen mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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