Tangle Hulk
A colorless body that bills its repeated regeneration to green is a quietly odd split: the casting cost lets any deck field it, but the only thing it ever asks for is forest mana to keep standing. That divide is the whole point. Five generic mana for a 5/3 is a soft rate on its own (the three toughness leaves it dead to most burn and trades down against anything that hits back), and the regeneration shield is what converts that fragility into a body the opponent cannot profitably trade into. Pay
and the next lethal blow, the next removal spell that permits it, gets shrugged off: the creature taps and steps out of combat instead of dying, which is the cost of survival rather than a free reset. That timing matters, because regenerating an attacker pulls it from the fray, so you are buying it for the turn after, not the turn during. The cast-generic, defend-in-green structure makes it a creature green decks want and other colors can splash for, an artifact that happens to live where regeneration mana is cheapest. It is a workmanlike piece from an era when regeneration was still a routine keyword rather than a curiosity, and the body sits squarely in that tradition: easy enough to deploy, expensive enough to protect that you cannot leave the shield up every turn against a real beatdown.
