Talruum Piper
A piece of lure design pointed at exactly one problem: the flying blocker. Most lure effects of this era forced every able creature to block, turning the lure into a one-sided sweeper when paired with a deathtouch or first-strike body. This one narrows the compulsion to fliers specifically, which tells you what it was built to do: clear the air. The flier that was supposed to chump your ground threats or trade in the dogfight is instead obligated to throw itself in front of a 3/3 Minotaur, where it either dies or absorbs damage it never wanted to take. The requirement is a static effect that reasserts every combat: any flier that can legally block this attacker must, so the opponent loses the choice that flying normally grants, the freedom to sit back and pick its spots. Its narrowness is what keeps it honest. It does nothing against ground defenders, nothing against fliers that cannot legally block (tapped, restricted, or otherwise barred), and the body underneath is a plain 3/3 with no other relevance to the board. It is a designer's answer to a specific board state rather than a general-purpose threat, the kind of single-axis combat tool stapled to a creature that the mid-90s produced when keyword interactions were still being explored one clause at a time.
