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Moxonomy

Talons of Wildwood

Enchantment — Aura1 generic manaGreen mana

Auras have always fought the same losing arithmetic: commit a card to a creature, watch a single removal spell answer both, and hand the opponent a two-for-one. What separates this one is the ability that lets it climb back out of the graveyard. When the enchanted creature dies, the Talons follows it down, then buys its way back for three mana, so a commitment that looks fragile becomes a thread you keep re-stitching onto whatever body survives. The buff itself is deliberately modest, a small stat bump and trample; that undersized rate is the price paid for the resilience. The result inverts the usual Aura curve, where the enchantment is worth the most the turn it lands and worth nothing the moment the creature dies. Here the card is cheap in the moment and expensive across a long game, gaining value each time it comes back. It wants a board that keeps producing creatures and a game long enough to recur it more than once, and it punishes nothing so much as an opponent who spends removal trying to make it stay gone.

Talons of Wildwood (m19)
M19 · #202common
Pricing
Normal: $0.17
Foil: $0.39
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2 generic manaGreen mana: Return this card from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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