Talas Lookout
The death trigger here is the whole point, and it flips the usual math on a fragile flyer. A 3/2 for four in blue is a body that trades poorly and blocks worse; ordinarily that reads as a liability. Impulse-style card selection on death turns the trade into a transaction. When it dies, you dig two deep, keep the better card, and pitch the other, which means the card is never fully spent: it adds a card to your hand while it fills your graveyard, a small piece of upside that most vanilla evasive bodies never offer. The card advantage is real but modest, and it is gated behind death rather than the battlefield, so it rewards blocking, chump attacks, and sacrifice fodder rather than protecting the creature. Structurally it is a Pirate that wants to die, which makes it a quiet fit for graveyard-matters decks that care about the second card as much as the first. Nothing about the effect asks you to build around it; the trigger is a consolation that softens every unfavorable exchange the 3/2 body is going to walk into anyway.
