Takenuma Bleeder
A 3/3 for three in black whose rate is paid back in self-inflicted attrition: every attack and every block costs a point of your own life unless you control a Demon. The condition is binary and entirely on your side of the table, which makes this two different cards depending on the deck around it. With no Demon present it is a fine body that quietly taxes its own clock, the kind of incremental self-damage that matters most in a mirror of aggressors trading life totals. Add a Demon and the bleed vanishes, leaving an efficient beater that asks nothing further. The trick the design wants you to notice is that it does not pay its own way: an Ogre Shaman is not a Demon, so it cannot satisfy its own condition, and the Demon you need has to come from elsewhere. That is the engine of the incentive: a card that nudges you toward a tribe it is not a member of, dangling the removal of its own drawback as the carrot. It sits in a small school of discounted black aggressors whose cheap bodies were offset with conditional bleed, the same logic that prices early painlands and Phyrexian mana: power now, life later. Here the toll is conditional rather than fixed, a tribal payoff disguised as a generic stat line, functional but slightly painful until you assemble the support that silences it.

