Take to the Streets
Green's version of the tribal Overrun, tuned so the reward scales twice for the right board. The base +2/+2 is a serviceable anthem on its own, the kind of one-shot pump green has printed in various sizes for decades. The design intent lives in the second clause: a Citizen deck gets a bigger swing (+3/+3 total) and vigilance on top, which turns the spell from a pure alpha-strike enabler into something that can push damage without leaving the ground undefended. That vigilance rider is the tell. Overrun-style effects usually commit you: everything attacks, the board is tapped out, and a stumble means the game. Adding vigilance to the tribe means the same spell can be a lethal push and a hold-the-fort play in the same cast, which softens the all-in tax that pump spells normally charge. The friction is that it does nothing to a stalled board with no creatures and asks a full five mana at sorcery speed, so it wants a wide, developed battlefield to justify the cost. It is a payoff card, built to reward a specific creature-type commitment rather than to slot into any green deck, and its ceiling rises or falls entirely on how many Citizens are lined up when it resolves.
