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Moxonomy

Take to the Streets

Sorcery4 generic manaGreen mana

Green's version of the tribal Overrun, tuned so the reward scales twice for the right board. The base +2/+2 is a serviceable anthem on its own, the kind of one-shot pump green has printed in various sizes for decades. The design intent lives in the second clause: a Citizen deck gets a bigger swing (+3/+3 total) and vigilance on top, which turns the spell from a pure alpha-strike enabler into something that can push damage without leaving the ground undefended. That vigilance rider is the tell. Overrun-style effects usually commit you: everything attacks, the board is tapped out, and a stumble means the game. Adding vigilance to the tribe means the same spell can be a lethal push and a hold-the-fort play in the same cast, which softens the all-in tax that pump spells normally charge. The friction is that it does nothing to a stalled board with no creatures and asks a full five mana at sorcery speed, so it wants a wide, developed battlefield to justify the cost. It is a payoff card, built to reward a specific creature-type commitment rather than to slot into any green deck, and its ceiling rises or falls entirely on how many Citizens are lined up when it resolves.

Take to the Streets (snc)
SNC · #158uncommon
Pricing
Normal: $0.03
Foil: $0.20
Oracle Text

Rules text

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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