Tahngarth's Rage
Put this on a creature and you have made a declaration: that creature exists to attack, and it gets worse the moment you ask it to wait. The conditional split is the whole design. The +3/+0 lives only during the attack step, while the -2/-1 is the standing penalty for keeping the creature home. A bear wearing this swings as a 5/2 but defends as a 0/1, so the math is unforgiving to anyone who wants to play defense behind it. The toughness reduction folds in a quiet removal angle too: stack enough of these, or pair one with another toughness-shrinker, and the enchanted creature dies on its own the instant it stops attacking, which keeps the downside from being cosmetic. It reflects an older red philosophy, where pump came with strings attached and aggression was rewarded only when you actually committed to it, before red consolidated around the cleaner instant-speed combat tricks that dominate now. The flavor matches the rules to the letter: Tahngarth, the minotaur first mate who reads as nothing but forward momentum, the kind of creature who is at his best charging and at his worst standing still.
