Tah-Crop Skirmisher
A 2/1 for two is the kind of body that trades early and trades again later: a creature attached to a two-part sequence rather than a single tempo play. Embalm is the design idea here, and it answers a specific problem with cheap aggressive creatures, which is that they stop mattering once the game grinds long. The first cast spends two mana on a fragile attacker; once it dies, the embalm ability activates from the graveyard for , exiling the original to create a token copy that reads as a white Zombie Snake Warrior with no mana cost, sorcery-speed only, gone for good once it dies again. That structure does the same work flashback does for spells, giving a card that wants to be cast early a second job later without leaving a recursion loop to grind on. Because the second body arrives as an activated ability rather than a cast spell, it dodges counterspells and anything else that answers things on the stack by targeting the cast: there is nothing to counter, only a token to remove after it resolves (an effect like Stifle can still catch the ability itself). The mummification lives in the mechanic rather than the flavor text: the card costs only blue on both ends, yet the token it leaves behind reads as a white Zombie. The skirmisher itself is the unassuming end of embalm's range, a near-vanilla attacker whose reason for existing is the line waiting in the graveyard.

