Tadeas, Juniper Ascendant
Reach is usually a defensive keyword, a tax you pay in the air with no offensive dividend, and this design flips the polarity entirely. The whole engine treats reach as an attacking credential: your reach creatures untap when they swing (so they can still block afterward) and slip past anything bigger, turning a keyword normally read as "stays home for flyers" into an unblockable-adjacent aggro trigger. The 1/3 body will never carry a game on its own, and it is not meant to; the second-order payoff is the card-draw clause, which fires once for each player your creatures connect with regardless of how many attackers get through, so the reward scales with connecting reliably rather than swarming. The self-protection clause carries a deliberate cost: hexproof only while not attacking means opponents cannot target it on defense (they still have sweepers, edicts, and combat math to work with) but the moment it commits to the red zone it becomes targetable, so committing it to an alpha strike is a real concession. As a build-around it points squarely at green-white creatures with reach (spiders, certain Elves, the odd Wall) that have historically had no home except the sideboard, giving that pile a reason to attack rather than crouch. It is a narrow tribal payoff dressed as a value engine, and the narrowness is the point: the deck only exists if you commit to the keyword.

