Tabaxi Toucaneers
Attack into one opponent and this fragile flier becomes a table-wide event: a tapped copy peels off to threaten every other player at once, all of them airborne, all of them exiled the moment combat ends. That clause about "each opponent other than defending player" is inert in a duel and lethal in a pod, which fixes the seat this card was designed for. Flying is what sharpens it. On the ground, the copies still have to contend with an open board of blockers; in the air, each token attacks the same way the original does, past whatever the defending player has left, so one swing becomes an evenly-distributed clock most boards cannot cleanly answer. The 3/2 for five is deliberately unimpressive because the copies do all the accounting: pay full retail for a mediocre creature, then multiply the payoff by however many opponents are seated. Nothing about the copies sticks around to be punished, either. They are tapped, attacking, and gone by end of combat, leaving no persistent army to sweep or steal, and the card asks nothing of your build beyond a willingness to commit to the swing. It is a plain, honest execution of a mechanic that has no meaning across a table of two, which is exactly why it exists where three or more play.
