Syr Faren, the Hengehammer
A pump spell wearing a body, and the reason it hits harder than any static lord is that the buff feeds on the exact stat you spend the whole game trying to inflate. Left alone at a 2/2, the attack trigger hands another attacker +2/+2 for no additional mana, a free spike stapled to a two-drop cheap enough to lead the curve. The moment anything lifts that base power (an anthem, a +1/+1 counter, a second pump resolving before combat), the gift balloons in lockstep, so a 4/4 Syr Faren throws +4/+4 across the red zone every swing. The design self-reinforces: the same effects that make it survivable also make the trigger deadlier, which is the tension that keeps a two-mana Knight from being a strictly-better lord. The attack requirement and the single target are what pay for that ceiling. Syr Faren has to swing, exposing a fragile body to blocks and removal, and only one other creature benefits per trigger, so the payoff is a targeted spike rather than a board-wide swell. That pushes it toward go-wide-then-go-tall aggro rather than pure token flooding: you want one threat to punch through for lethal, not everyone getting slightly bigger. It reads like curve-filler and behaves like a curve-topping accelerant, and the real question is how much power you can stack onto a legendary body before it connects.
