Syphon Mind
Card advantage that scales with the table is the design idea here, and it is one that single-opponent formats can never quite price correctly. Against one player this is a flat trade: they pitch a card, you draw one, which reads as a four-mana edict on hand size with nothing to show for the rate. Add players and the math bends sharply in your favor. At a full pod you strip a card from each opponent's hand and refill with one of your own for every card discarded, all for four mana, all from a single sorcery. The cost stays fixed while the payoff multiplies, which is exactly the property that makes a card forgettable in a duel and a quiet engine across a wider game. The discard half matters as much as the draw, because it is not a discard you choose: each opponent dumps a card on their own terms, which is weaker than targeted disruption but costs you nothing in selection and clips every hand at once. Strip the table-scaling away and what remains is plain black card draw, the same school as Skeletal Scrying or Promise of Power, where black trades small life or tempo for raw cards. The difference is in who pays: those spells bill you for the discount, while this one bills the rest of the table, converting a wide board of opponents into your own card pool and thinning their resources in the same motion.

Rules text
Format Status
More formatsFewer formats
Other printings
- Marvel Super Heroes Commander#159
- Final Fantasy Commander#288
- Modern Horizons 3 Commander#206
- Starter Commander Decks#111
- Commander Legends: Battle for Baldur's Gate#772
- Commander Anthology Volume II#80
- Commander 2017#127
- Commander Anthology#70











