Syndicate Trafficker
The body is the lure and the artifact-sacrifice clause is the payoff, but the design wrinkle is what the activation buys: not just a counter, but indestructible until end of turn, on demand, as many times as you have artifacts to feed it. That pairing turns a fragile 3/1 into a removal sponge. Point a kill spell at it, sacrifice a Treasure or a Servo, and the creature shrugs off destruction while growing. Wraths and targeted destruction bounce off so long as you have fodder and a mana to spare, since the indestructibility lands in response at instant speed. The friction is that toughness of 1 and the fact that indestructible does nothing against bounce, exile, an edict that forces a sacrifice, or simply being chumped past in combat, so the protection is real but narrow. What makes it more than a sacrifice-outlet sink is the rate of the trade: one mana plus one disposable artifact converts a removal spell into a dead card and a bigger body, and where cheap artifacts are streaming faster than they can be spent, the loop is close to free. It rewards a board where feeding one to the engine costs nothing you would miss, the kind of token economy that manufactures fodder as a byproduct. As a finisher it is unspectacular; as a creature that refuses to die while a deck eats its own board, it is doing something most aristocrats payoffs do not.

