Syndicate Heavy
Extort has always been a mana sink for grinding attrition wars: pay the hybrid pip on every spell, siphon a life at a time, out-last the other deck. What this Giant Rogue does is close a loop that extort left open, converting the drain into cards. The threshold is the clever part: gain four or more life in a turn and the end step hands you a Clue. Four life is not incidental for an extort deck, but it is not free either. A single extort trigger nets one life per opponent; hitting the mark means chaining extort across a spell-heavy turn, or leaning on a second lifegain source to top it off. The card rewards exactly the play pattern extort already wants (casting spells while holding open mana) and pays for it in a resource extort never touched. That the lifegain tally resets each turn keeps it honest: this is not a battlefield that snowballs on its own but an engine that demands you keep spending mana to keep the Clues coming. Structurally, it grafts a card-advantage engine onto a lifedrain mechanic that historically only threatened to win slowly, and the 4/4 body means the thing pressing the life-loss button is also a real clock. The two keywords were designed a decade apart; putting them on one creature is a deliberate demonstration that they answer each other.
