Syndicate Enforcer
Extort turns a body nobody would look at twice into a clock that only ticks one direction. The 3/2 frame is filler; the keyword is the entire point, taxing every spell you cast for an optional to drain each opponent for one and gain that much back. The cleverness of the mechanic is that it scales with volume rather than power: one trigger is irrelevant, but a few extort sources on the battlefield turn a routine turn of cantrips and removal into an incidental life swing that multiplies per opponent. The hybrid pip is what lets the keyword work outside its home colors, so any deck with black or white mana can feed the drain regardless of which side the creature lives on. The timing is where players misread it: extort triggers when you cast a spell, but the
is paid as that triggered ability resolves, sitting on the stack independent of the spell that prompted it. That separation is the grinding engine's real quirk, since the drain still lands even if the original spell gets countered. As a standalone card it asks nothing of your deck except that you keep casting things, which is the lowest possible bar; its ceiling arrives only when several extort sources share a board and every cheap spell becomes a small tax against the whole table.

