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Synchronized Strike

Instant2 generic manaGreen mana

Two lines of text on this instant do very different jobs, and the pump is the one that matters least. A +2/+2 handed out at instant speed to a pair of creatures is a fine but generic combat trick; plenty of green cards do that work. Untapping the targets is what folds two combat plays into a single card. On defense it ambushes: two creatures that already swung this turn can be returned to blocking on the counterattack, arriving two sizes larger than the attacker planned for. It also rescues bodies that tapped for something else (an activated ability, crewing a vehicle) and brings them back online. Spreading the bonus across two targets is the other lever, converting a stalled alpha strike into a lethal one, or saving two creatures from a single blowout rather than one. Note the boundary it respects: untapping a creature that is already attacking does not let it strike again or reassign what it is attacking, so the offensive payoff lives entirely in the buff, never in re-declaring combat. It rewards a go-wide creature deck that wants to swing, keep interaction open, and still leave its board honest as blockers: the position where one card quietly restores a defense the opponent had counted as spent. The pump is the bait; the untap is the trap.

Synchronized Strike (akr)
AKR · #222uncommon
Pricing
Normal: $0.05
Foil: $0.20
Oracle Text

Rules text

Untap up to two target creatures. They each get +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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